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- #CONDITION
-
- #Basic
- GetGlobalTime
- GetDiff
- GetResource
- VarValue
- TriggerDone
-
- #UnitNumber
- GetUnitsByNation
- GetUnitsAmount1
- GetUnitsAmount0
- GetUnitsAmount2
- GetTotalAmount0
- GetTotalAmount1
- GetReadyAmount
- GetDied
- GetKilled
- NationIsErased
-
- #SwitchesAndTimers
- Trigg
- TimerDone
- GetTime
-
- #Questions
- AskQuestionEx
-
- #Buildings
- CheckProduction
- CheckBuildingsComplete
-
- #Upgrades
- IsUpgradeDoing
- IsUpgradeDone
-
- #Transport
- GetNInside
- CheckGroupLeaveAbility
-
- #END
-
- #ACTION
-
- #Basic
- IfBlock
- PreserveTrigger
-
- #SwitchesAndTimers
- RunTimer
- SetTrigg
-
- #Players
- ChangeFriendsEx
-
- #AI
- StartAIEx
- DoNotUseSelInAI
-
- #Selection
- SelectUnits
- SelectUnits1
- SelectUnitsInZone
- SelectTypeOfUnitsInZone
- SelectUnitsType
- ClearSelection
-
- #UnitsOperation
- SelChangeNation
- EnableUnit
- ProduceUnit
- ProduceUnitFast
- CreateBuilding
- CreateObject0
- SaveSelectedUnits
- RemoveGroup
- SelDie
- SelErase
-
- #UnitsCommand
- SetDestPoint
- RepairBuildingsBySel
- SelAttackGroup
- AttackEnemyInZone
- SelSendTo
- SelSendAndKill
- Patrol
- AttackZoneByArtillery
- AttackBuildingsInZone
- SetStandGround
- AllowAttack
-
- #Upgrades
- InitialUpgradeEx
- DisableUpgrade
-
- #Resource
- AddResource
- SubResource
- SetResource
-
- #Objectives
- DisableMissionEx
- EnableMissionEx
- CompleteMission
-
- #Message
- ShowPageEx
-
- #Map
- SetStartPoint
- ShowAlarm
- SetLightSpot
- ClearLightSpot
-
- #Extraction
- TakeFood
- TakeWood
- TakeStone
-
- #Gates
- SelOpenGates
- SelCloseGates
-
- #Transport
- SendUnitsToTransport
- PushUnitAway
- PushAllUnitsAway
-
- #EndGame
- ShowVictory
- LooseGame
-
- #END